Gang-Wars Guides
 

-Character setup.

-Gang format.
-Gang holdings.
-Upgrades.
-Training ur characters.
-Gaining escorts and druglords.
-Recruiting.
-Mercenaries.
-So u r under attack.
-Breaking intimidation, druglove and turfwar.
-Turn management.
-Travel.
-Attack using an 'attack-team'.
-Attack a whole gang.
-Looters.
-Ur characters' values.
-How to handle hi range gangs.
-Drugs.
-If u have comments and/or suggestions.

 

     
 

Character setup.

 
   

When u login the first time the round has started the screen which shows up asks u some questions. The answers u give affect ur stats and skills as shown below.

 

 
  Question 1: How would you best describe yourself as a child?
Option 1: will add a random number between 3 and 6 to your charisma
Option 2: will add a random number between 3 and 6 to your intelligence
Option 3: will add a random number between 3 and 6 to your strength
Option 4: will add a random number between 3 and 6 to your guerrilla warfare

Question 2: In school, what was your favorite subject?
Option 1: will add a random number between 3 and 6 to your intelligence
Option 2: will add a random number between 3 and 6 to your charisma
Option 3: will add a random number between 3 and 6 to your strength
Option 4: will add a random number between 3 and 6 to your womenís studies

Question 3: As a child you would spend most of your time doing what?
Option 1: will add a random number between 3 and 6 to your intelligence
Option 2: will add a random number between 3 and 6 to your strength
Option 3: will add a random number between 3 and 6 to your chemistry
Option 4: will add a random number between 3 and 6 to your charisma

Question 4: How old were you the first time you had sex?
Option 1: will add a random number between 3 and 6 to your charisma
Option 2: will add a random number between 3 and 6 to your strength
Option 3: will add a random number between 3 and 6 to your intelligence
Option 4: will add a random number between 3 and 6 to your womenís studies

Question 5: What was your favorite cartoon?
Option 1: will add a random number between 3 and 6 to your guerrilla warfare
Option 2: will add a random number between 3 and 6 to your strength
Option 3: will add a random number between 3 and 6 to your intelligence
Option 4: will add a random number between 3 and 6 to your charisma

Question 6: What was your father's profession?
Option 1: will add a random number between 3 and 6 to your intelligence
Option 2: will add a random number between 3 and 6 to your strength
Option 3: will add a random number between 3 and 6 to your charisma
Option 4: will add a random number between 3 and 6 to your sixth sense

Question 7: What was your mother's profession?
Option 1: will add a random number between 3 and 6 to your intelligence
Option 2: will add a random number between 3 and 6 to your strength
Option 3: will add a random number between 3 and 6 to your charisma
Option 4: will add a random number between 3 and 6 to your sexual education

From this point on three of the options in each question do exactly the same thing. Only one option is wrong.

Question 8: When is the last time you engaged in fisticuffs?
Option 1: will add a random number between 3 and 6 to your guerrilla warfare
Option 2: will add a random number between 3 and 6 to your guerrilla warfare
Option 3: will add a random number between 3 and 6 to your guerrilla warfare
Option 4: will add 1 to your guerrilla warfare
(Yes options 1-3 do exactly the same thing)


Question 9: If you were a sniper what weapon would you be most likely armed with?
Option 1: will add a random number between 3 and 6 to your guerrilla warfare
Option 2: will add a random number between 3 and 6 to your guerrilla warfare
Option 3: will add a random number between 3 and 6 to your guerrilla warfare
Option 4: will add 1 to your guerrilla warfare


Question 10: Where can you find a woman's G-spot?
Option 1: will add a random number between 3 and 6 to your sexual education
Option 2: will add a random number between 3 and 6 to your sexual education
Option 3: will add a random number between 3 and 6 to your sexual education
Option 4: will add 1 to your sexual education


Question 11: What device is used by doctors to perform a pap smear?
Option 1: will add a random number between 3 and 6 to your sexual education
Option 2: will add a random number between 3 and 6 to your sexual education
Option 3: will add a random number between 3 and 6 to your sexual education
Option 4: will add 1 to your sexual education


Question 12: What is Feminism?
Option 1: will add a random number between 3 and 6 to your womenís studies
Option 2: will add a random number between 3 and 6 to your womenís studies
Option 3: will add 1 to your womenís studies
Option 4: will add a random number between 3 and 6 to your womenís studies


Question 13: When a woman tells you that nothing is wrong, but acts like there is, what is she really saying?
Option 1: will add 1 to your womenís studies
Option 2: will add a random number between 3 and 6 to your womenís studies
Option 3: will add a random number between 3 and 6 to your womenís studies
Option 4: will add a random number between 3 and 6 to your womenís studies


Question 14: What drug do you need to make crack?
Option 1: will add a random number between 3 and 6 to your chemistry
Option 2: will add a random number between 3 and 6 to your chemistry
Option 3: will add a random number between 3 and 6 to your chemistry
Option 4: will add 1 to your chemistry

Question 15: What is Sweet Jesus?
Option 1: will add 1 to your chemistry
Option 2: will add a random number between 3 and 6 to your chemistry
Option 3: will add a random number between 3 and 6 to your chemistry
Option 4: will add a random number between 3 and 6 to your chemistry


Question 16: Since childhood you've always been able to...?
Option 1: will add a random number between 3 and 6 to your sixth sense
Option 2: will add a random number between 3 and 6 to your sixth sense
Option 3: will add 1 to your sixth sense
Option 4: will add a random number between 3 and 6 to your sixth sense


Question 17: If you had to choose, what would be your most prized possession?
Option 1: will add a random number between 3 and 6 to your sixth sense
Option 2: will add a random number between 3 and 6 to your sixth sense
Option 3: will add 1 to your sixth sense
Option 4: will add a random number between 3 and 6 to your sixth sense.

Horseshoe for thugs (in boxing glove).
Black Cat for pimps (pussy).
4 leaf clover for dealers (weed).
also scooby doo is for dealers, he-man for thugs.

 
     
 

Gang format.

 
 

 

There r many ways to do a gang; thug-gangs, pimp-gangs, hybrid-gangs etc. Thug-gangs have the best defense, Hybrid-gangs (thugs/dealers/pimps) have the most efficient offense but cost u tons of mercenaries. Pimp-gangs max very fast at the start of the round to jump to a hi value early in the round.

 

-Thug-gangs, well those r easy. U only need to train guerrilla warefare 

-Pimp-gangs cost u a lotta time doin drug-trading. Train charisma to >500 and spend the rest on recruitin hoes only. Pimp-gangs make a fast jump at the start of the round and if u doin good no one can range u but once ranged u r done for the round.

-Thug/dealer/pimp-gangs require lotsa time drugtrading too but r the most fun cuz u use all types of attacks available. This type of gangs use attack-teams as described below.

One attack-team consists of 3 thugs, 1 dealer and 1 pimp. The dealers and pimps in an attack team should b hybrid dealer-thugs and pimp-thugs. Ur gang should have 2-5 of these teams. If u dont send attackteams 5 times a day less pimps and dealers should b fine to have in ur gang

 

 
     
 

Gang holdings.

 
   

At start of round set casino payout of all chars 2 gang-bank and check every 3 hours if u can buy some casinos. Once casinos are maxed (500) switch payout to personal-banks for 1 hour to buy 1 crate of m16s on all chars. Since the warscreen only shows wether or not you have m16s this will create the illusion you have many of them The thugs gonna switch casino payout back 2 gang-bank so the godfather can start maxing barracks (250) and airliners (40).

 

Maxing holdings in multiple countries can be a good idea if u hold topranks in one country with your thugs early in the game and your dealers/pimps have still low guerilla warfare. place ur pimps dealers in that 2nd country (so enemies can't drain followers of ur thugs via ur pimps/dealers) just above rival pimps/dealers range (somewhere around $ 50 mil.) Your pimps and dealers will also receive the country-bonus (turns, cash, drugs & followers) because of your thugs holding top ranks in the 1st country.

 
     
 

Upgrades.

 
   

All chars should have 250 crates of m16s and 250 humvees. As soon  casinos are maxed out your pimps and dealers start buying their personal upgrades. Do this evenly which means that when  a day after maxing the casinos u have  $ 45 million to spend on a particular dealer u should then buy 10 crates of m16s, 10 humvees, 10 meth-labs and 10 private jets. For the pimps do the same but private-doctors in stead of private-jets and penthouses in stead of meth-labs.. As long barracks and airliners arenít maxed use bankmoney to do this. When the gang-holdings are maxed use loot to buy the rest of your upgrades and buy drugs from bank-money.

 

 
     
 

Training ur characters.

 
   

Spend 3000 turns each time u train a particular stat/skill in order 2 raise it 500. First get guerilla warfare of all chars to >50 so that they are able 2 spy and house raid.

-Thugs.

Raise their guerilla warfare up to >3000, then strength to >500. Spend the rest of your turns to train guerilla warfare again. They will end up with >500 strength and between 3500 and 4500 guerilla warefare at the end of the round.

 

-Hybrid dealer-thugs.

First get their intelligence to >500 to enable meth labs (if intelligence is more than 500 the meth-labs r going to randomly attract high-school-pushers and college-dealers automatically until you have 2000 of each type throughout the day). Then get your chemistry to >500 followed by 6th sense to >500.

Now raise their guerilla warefare to >500 so they will b able to hold cash/drugs better when they are house-raided. Done this train 6th sense/chemistry again to >1000. Now your hybrid dealer-thug has enough dealer warfare. The next thing to do is to raise their guerilla warefare to >1000 so that they will be able to intimidate. Note: when thug-warefare-rating is more dan half dealer warfare rating ur dealer will be labelled as thug in the game and will receive original gangsters in stead of druglords as bonus every hour in the case your gang is ranked 1/2/3 in a country. So if your char is low on druglords and you are placed 1/2/3 train dealer skills/stats a bit more. When u r close to the end of the round and u got enuff druglords for druglove attacks till the end of the round and u r placed 1/2/3 in a country make sure you get ur dealer labeled as thug so u gain xtra original gangsters. If ur thugwarfare is more than 1/3 of ur dealer-warfare-rating ur char will b labeled as thug in the targets in range page, if ur thugwarfare is more than 1/2 ur dealer-warfare-rating ur char will also b labeled as thug on the gangpage and will receive OGs instead of drug lords as bonus.

-Dealers.

First train intelligence to >500, then chemistry and 6th sense evenly.

-Hybrid pimp-thugs.

Same as hybrid dealer-thugs but train charisma in stead of intelligence (>500 charisma enables penthouses), sexual education in stead of chemistry and womensí studies in stead of 6th sense.

The penthouses gonna randomly attract street-hoes and webcam-girls the same as meth-labs do for dealers as soon your charisma is >500.

-Pimps.

First train charisma to >500, then sexual education and womensí studies evenly.

 

 
     
 

Gaining escorts and druglords.

 
   

Donít recruit them, steal them. Donít steal in the first  week of the round. Never spend more than 100 turns stealing per day unless you have a prime target.

Steal from people who donít have/have very few of the lower quality followers (high-school-pushers, college-dealers, street-hoes and webcam-girls). If the target has a lot of the lower follower types first kill some (dealers with diseased hoes and hoes with tainted drugs). When itís later in the round first intimidate your target with a thug before you start stealing the druglords/escorts. As long ur pimp/dealer-warfare-rating is a good deal against ur targetsí u will be able 2 lure away ur enemies hoes and dealers.

 

 
     
 

Recruiting.

 
   

Sometimes itís necessary to recruit original-gangsters/druglords/escorts. Spending 100 turns recruits approx. 125 of these followers if strength is >500 for the original gangsters, intelligence >500 for the druglords and charisma >500 for escorts.

 

 
     
 

Mercenaries

 
   

1000 mercs cost approx. $ 1,700,000 hourly.

Hire as much mercenaries as possible for your highest chars, dealers and pimps in particular. Buying the right drugs is very important to feed your mercenaries and still make money, so check out the news-flashes and the 48-hour-charts carefully.

 

 
     
 

So u r under attack.

 
   

Depending on how bad your gang is damaged there are different things u can do. If u still have upgrades u can buy do it. If ur gang hasnít maxed holdings yet donate ur cash 2 the gang-bank. If itís later in the round and u have nothing left 2 buy the best thing 2 do is buy mercenaries on everyone in the gang. Keep scanning back over ur gang 4 killed mercenaries and rebuy them. Eventually the other gang will probably give up and leave. If the gang attacking is low on turns u can keep intimidating them over and over again and force them 2 use turns 2 break out of them and maybe u can stuck some of them in ur country so they canít move back.

To break out of an intimidation, druglove or turfwar spend 50 turns training at a time, this way you donít spend more turns than is necessary.

 

 
     
 

Breaking intimidation. druglove and turfwar.

 
   

The amount of turns to break intimidation/druglove and/or turf-war is 1/10 of the value of the charsí guerilla warfare/total dealer-warfare/total pimp-warfare respectively that u attacked. If they have humvees, meth-labs or penthouses, the amount of turns increases by 1 per unit.

 

 
     
 

Turn management.

 
   

Keep plenty of turns (1000-2000). Never leave the country with less then 1000 turns. Turf-wars and drugloves r crippling attacks so try 2 break out of those 2 particular attacks first.

 

 
     
 

Travel.

 
   

If u travel 4 an attack u have 2 stay 4 10 minutes in dat country before the next plane can take u back home. Do ur attacks as quickly as possible to prevent that you are intimidated before ur attacks. As soon you are intimidated cancel attacking and go 2 the 'attacks in' page 2 check 4 house raids and if that happens rebuy ur mercenaries.  Break out of the intimidation when u are sure that u can fly home immediately after the break-out.

Note: Some peeps try 2 intimidate u over and over again. 2 prevent that u r stucked in a country make 2 separate windows. 1 4 training stats/skills (in order 2 break out of the intimidation) and 1 war-room-screen where u preset ur home country. Break out by spending turns on training stats/skills and immediately switch 2 the war-room-screen and hit the 'move!' button. If u still get intimidated ur enemie is focussed on that particular character so move ur other chars back first. Done that u will notice dat they gonna start houseraiding ur char. Since they have 2 preset settings for intimidation break out of it and fly home using the 2 screen trick as described.

 

 
     
 

Attack using an 'attack team'.

 
   

One attack-team (3-6 thugs, 1 hybrid dealer-thug and 1 hybrid pimp-thug) can handle 2-4 victims every 6 hours. So 4 attack teams can intimidate, druglove, turfwar and zero 32 targets every day if u r not attacked (having mercenaries prevents being attacked). If your target has mercenaries bring one spare-thug extra with u. Fly over the thugs first and spy your 2 targets 2 check 4 mercenaries, then fly over the dealer-thug and druglove the lowest of ur 2 targets, now bring in the pimp-thug to turf-war him. Next, bring an extra thug in the case they have mercenaries, if not, log-in as the first thug you brought, intimidate the target and house-raid him once. Now take the next thug who also house-raids him once. In the case he has mercenaries use the spare thug 2 zero ur target. Now house-raid ur victim 5 times per char if possible. You are now ready to attack ur 2nd target, druglove and turfwar him and use the Thug having the most baby gangsters, punks and original gangsters to intimidate and house-raid him the first time. Again, try to raise ur chars evenly. Always buy mercs before you leave the country 2 attack.

 

 
     
 

Attack a whole gang.

 
   

Gather-up 1 or 2 allied gangs, druglove the weakest chars of the target gang and keep house-raiding them until they fall out of range. The reinforcements ur targets will receive from their gang are also infected by the druglove and have the same guerilla warfare as the targeted char. When they're all out of thug-followers  u can turfwar them so they won't see any thug-followers come back when the barracks pay out.

 

 
     
 

'Top 15 attack'.

 
   

Within the top 15 player ranking in a country there r no range-checks. So if u bring 14 chars to a country and u r way higher valued than the top guys in dat country only the player on spot 15 is able to 'see' u. if The top-guys in a country are all from the same gang (5-10 chars) u r then able to houseraid em one by one (as soon their highest char drops out of range u simply continue houseraiding the char which come in the top 15 next) and have minimum risk for counter-attax. 

 

 
     
 

Looters.

 
   

If u want 2 really destroy a gang, first kill them off. but then theyíll come back for revenge in a couple of days or sooner using the 12-hour-rule. To prevent this, gather up 2 or 3 gangs that are very low in value 2 attack the zeroed guys 2 lower them even further.

 

 
     
 

Ur characters' values.

 
   

Try 2 have chars in all ranges, Ur pimps and deaers ncely spread so they can serve all ur thugs.

 

 
     
 

How 2 handle hi range gangs.

 
   

Some high-range-gangs have all their chars in the same value. Since u have chars in all ranges attack 2 of their chars with ur highest attack-team and house-raid them all the way down. Spend 6 attacks on each of the targets per char, check their range and bring in ur next char that has a value just below theirs. U can do this 4 times every day.

 

 
     
 

Drugs.

 
 

Sometimes when heroin is really low, it will fluctuate a little without a newsflash. Do not change to/from heroin at this point. Only change during a newsflash. Never leave heroin unattended for over 4 hours.

 

     
 

Comments/suggestions.

 
   

If u have comments and/or suggestions pls email 2 vdbniels@gmail.com

.

 

Remember, consult the Help Files for further information about any of these topics.

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